A murder mystery board game set at a summer camp. Killers lurk among the innocent. Secrets burn at the bonfire. Trust no one — but watch everything.
Bonfire is a murder mystery board game for 4–8 players set at a summer camp. Players take on the roles of innocent campers or hidden killers, working together to survive the night — or eliminate everyone else.
The game combines social deduction with tactical gameplay. Innocents must find and eliminate the killers before they strike again, while killers must deceive the group and pick off players one by one. Every action reveals clues, but also risks exposing your true identity.
Bonfire plays in 60–120 minutes and is designed for ages 14+. It's perfect for groups who enjoy games like Werewolf, Mafia, or Among Us, but with deeper strategy and more replayability.
Bluff, lie, and read your opponents. Every conversation is a clue.
Fight with weapons, armor, and special abilities in real-time battles.
Search cabins, gather evidence, and piece together the mystery.
Fix the camp van or call for help — but killers will try to stop you.
The killers' goal is to eliminate all the innocents before they can escape or reveal everyone's roles. They have special abilities to attack players and disrupt investigations.
The innocents must work together to identify and eliminate the killers. They can investigate, gather clues, and attempt to escape the camp before it's too late.
Can use the cell phone from anywhere on the board.
Can revive 1 player per game without a defibrillator.
Only needs 1 car part + 1 gasoline for car escape.
+1 to all melee attack rolls.
+1 to all defense rolls.
Can carry up to 4 item cards instead of 3.
Only needs 2 clues + 1 witness to reveal all roles.
Can search a room without ending her turn.
| Item | Type | Qty | Effect |
|---|---|---|---|
| Baseball Bat | Weapon | 3 | Melee weapon. +2 attack, -1 defense when used. |
| Kitchen Knife | Weapon | 4 | Melee weapon. +1 attack. |
| Shotgun | Weapon | 2 | Ranged weapon. +3 attack, 2 ammo. |
| Crossbow | Weapon | 2 | Ranged weapon. +2 attack, silent. |
| Bullet | Weapon | 6 | Ammo for firearms. |
| Flak Jacket | Armor | 3 | +2 defense, -1 movement. |
| Helmet | Armor | 4 | +1 defense. |
| Medkit | Utility | 3 | Heal 2 HP or revive a player. |
| Flashlight | Utility | 4 | Search rooms in the dark. |
| Cell Phone | Utility | 1 | Call for help (requires signal). |
| Binoculars | Utility | 2 | See into adjacent rooms. |
| Voodoo Doll | Special | 6-7 | Attack a player from anywhere. |
| Defibrillator | Special | 1 | Revive any player. |
| Engine Part | Car Part | 4 | Needed to fix the camp van. |
| Gasoline | Car Part | 2 | Needed to fix the camp van. |
* Voodoo Doll count varies by player count: 6 (4–5p, 7p), 7 (6p, 8p)
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