// 001 — Board Game — Hidden Role — Social Deduction

Bonfire

A murder mystery board game set at a summer camp. Killers lurk among the innocent. Secrets burn at the bonfire. Trust no one — but watch everything.

Players4 – 8
Play Time60 – 120 min
Age14+
StatusKickstarter Coming Soon
Overview

What Is Bonfire?

Bonfire is a murder mystery board game for 4–8 players set at a summer camp. Players take on the roles of innocent campers or hidden killers, working together to survive the night — or eliminate everyone else.

The game combines social deduction with tactical gameplay. Innocents must find and eliminate the killers before they strike again, while killers must deceive the group and pick off players one by one. Every action reveals clues, but also risks exposing your true identity.

Bonfire plays in 60–120 minutes and is designed for ages 14+. It's perfect for groups who enjoy games like Werewolf, Mafia, or Among Us, but with deeper strategy and more replayability.

🎭

Social Deduction

Bluff, lie, and read your opponents. Every conversation is a clue.

🗡️

Tactical Combat

Fight with weapons, armor, and special abilities in real-time battles.

🔍

Investigation

Search cabins, gather evidence, and piece together the mystery.

🚗

Escape Options

Fix the camp van or call for help — but killers will try to stop you.

Roles

Choose Your Side

Killers

The killers' goal is to eliminate all the innocents before they can escape or reveal everyone's roles. They have special abilities to attack players and disrupt investigations.

  • Attack players in secret
  • Impersonate innocents
  • Sabotage escape attempts
  • Frame other players
Innocents

The innocents must work together to identify and eliminate the killers. They can investigate, gather clues, and attempt to escape the camp before it's too late.

  • Search for evidence
  • Use items for defense
  • Call emergency services
  • Vote to eliminate suspects
Characters

The 8 Survivors

A

Amelia Airhead

Can use the cell phone from anywhere on the board.

C

CPR Sally

Can revive 1 player per game without a defibrillator.

G

Greasy Reese

Only needs 1 car part + 1 gasoline for car escape.

J

Jimmy Jockstrap

+1 to all melee attack rolls.

L

Lucky Lenny

+1 to all defense rolls.

M

Mikey Mooch

Can carry up to 4 item cards instead of 3.

N

Nancy Knowitall

Only needs 2 clues + 1 witness to reveal all roles.

S

Snoopin' Sue

Can search a room without ending her turn.

Item Cards

The Item Deck

ItemTypeQtyEffect
Baseball BatWeapon3Melee weapon. +2 attack, -1 defense when used.
Kitchen KnifeWeapon4Melee weapon. +1 attack.
ShotgunWeapon2Ranged weapon. +3 attack, 2 ammo.
CrossbowWeapon2Ranged weapon. +2 attack, silent.
BulletWeapon6Ammo for firearms.
Flak JacketArmor3+2 defense, -1 movement.
HelmetArmor4+1 defense.
MedkitUtility3Heal 2 HP or revive a player.
FlashlightUtility4Search rooms in the dark.
Cell PhoneUtility1Call for help (requires signal).
BinocularsUtility2See into adjacent rooms.
Voodoo DollSpecial6-7Attack a player from anywhere.
DefibrillatorSpecial1Revive any player.
Engine PartCar Part4Needed to fix the camp van.
GasolineCar Part2Needed to fix the camp van.

* Voodoo Doll count varies by player count: 6 (4–5p, 7p), 7 (6p, 8p)

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